Injury Stabilize (skill)

Injury Stabilize I keeps an injured character's condition from deteriorating for 20 minutes. While not true healing, it can be paired with First Aid I or attempts at unskilled medicine to allow an injury to recovery over time.

Characters often remark on the effects of this skill appearing unnatural - compared to other healing skills that appear to be accelerated natural healing.

Wristband Interface
Chapter 7

[Injury Stabilize I: Requirements - Mental 125, Wood 2. (Activated Skill - stabilize target’s injuries for twenty minutes - cost: 20 EPs.) (Gain +1 Mental.)]