Nathan

Nathan is the main protagonist of the Elemental Arena. Prior to his arrival, he was an accountant for seven years, living in Nashville, Tennessee. He is twenty-nine years old, and enjoys jogging, hiking, kayaking, and tabletop roleplaying games run by his friend, Logan.

Nathan is easy-going, and has a strong instinct to help others. While an exceptional individual on Earth, Nathan is one of the lower-scoring players in terms of initial Physical and Mental stats. In spite of this, he has been very successful, and plays a strong role in support of his fellows.

In addition to his innate skills, Nathan has leather bracers, as well as leather gloves with a slot. His slotted EP orb boosts his maximum EP by 5 points.

Wristband Interface
As of chapter 24:

[Player D-1423 Statistics (Nathan)]

[Physical: 141]

[Mental: 124]

[Elemental Affinities: Wood 6 (Prime), Fire 4, Water 2, Earth 1, Metal -1]

[ Nanite Points: 41.5]

[ Energy Points: 30 / 47 (42 actual)]

[Current Skill List and Upgrade Requirements:]

* [ Language I (no affinity): (Grants fluency in the five most common languages spoken on the player's home world.) (Upgrade: 40 NPs, Mental 120.)]

* [ General Fitness II (no affinity): (Upgrade: 100 NPs, Physical 121.)]

* [ Wilderness Survival II (Wood): (Learn intermediate knowledge of edible plants, makeshift tools, and other survival techniques.) (Upgrade: 250 NPs, Physical 128, Mental 128, Wood 6.)]

* [ Attack Up II (Fire): (Activated Skill - next attack does 35% more physical damage - cost: 13 EPs.) (Upgrade: 150 NPs, Physical 132, Fire 6.)]

* [ First Aid I (no affinity): (Activated Skill - heal minor injuries and illnesses instantly and improve natural recovery rates by 3x for six hours - cost: 20 EPs.)  (Upgrade: 50 NPs, Mental 125.)]

* [ Analyze Enemy I (Wood): (Activated Skill - adds basic knowledge of an enemy's statistics to the player's interface - cost: 8 EPs.)  (Upgrade: 40 NPs, Mental 125, Wood 5.)]

* [ Pole Weapons I (Wood): (Learn basic techniques and muscle memory for using staves, spears, poleaxes, halberds, and other pole weaponry.)  (Upgrade: 40 NPs, Physical 125, Wood 4.)]

* [ Snare II (Wood): (Activated Skill – when striking, bind the struck target with weak vines for 15 seconds - cost: 13 EPs.) (Upgrade: 200 NPs, 132 Physical, Wood 7 Prime.)

* [ Rapid Recovery I (Water): (Boosts natural health recovery rates by 1.5x.) (Upgrade: 30 NPs, Physical 125, Water 4.)]

* [ Equipment Fusion I (Wood): (Activated skill - fuse together multiple items in a known recipe to craft an item greater than the sum of its parts – cost: 30 EPs.) ( Upgrade: 100 NPs, Mental 130, Wood 6 Prime.)]

* [ Group Leader I (no affinity): (Apply one group leader status effect to up to six players including self.  Range: 100 meters.)(Upgrade: 50 NPs, Mental 132.)]

* [ Ranged Weapons I (Water): (Learn basic techniques and muscle memory for using bows, crossbows, slings, thrown weapons, and other ranged weaponry.) (Upgrade: 40 NPs, Physical 125, Water 4.)]

* [ Quick Step II (Fire): (Boosts acceleration and movement speed by 13%.) (Upgrade: 300 NPs, Physical 138, Fire 6.)]