Buildings (skill)

Buildings I skill allows the creation of "tier 1 buildings". The player using this skill activates it for 30 EPs, selecting a location where a hologram springs into existence. At this point, any player can touch the hologram and opt to donate 1 NP toward its construction. This rewards the player 5 NPs on their very donation. Upon completion, the first building created in a region grants all its contributors +1 to their Prime element.

The player using this skill becomes the owner of the created structure, although what this means isn't very clear.

This skill is gained by an Earth 4+ Prime player who builds a structure.

Three or more buildings in a 50 meter range allows for a Settlement to be formed, which allows for some additional unknown benefit.

Building list follows in the next section.

Wristband Interface
[Buildings I: Requirements - Earth 4 (Prime). (Activated skill - begin construction of a tier 1 building – cost: 30 EPs.) (Gain +2 Mental.)]

[Upgrade requirements for level II: 100 NPs, Mental 130, Earth 6 (Prime).]

*[Simple Tent: sleeps two (does not count as a building) - 50 NPs.]

*Medical Tent: houses two patients - 150 NPs.]

*[Weapons Vendor: Tier 1 - 200 NPs.]

*[Armor Vendor: Tier 1 - 200 NPs.]

*[Gear Vendor: Tier 1 - 200 NPs.]

*[Food Vendor: Tier 1 - 200 NPs.]

*[Simple Outhouse - 75 NPs.]

*[Wooden Fence: 5 meters length (does not count as a building) - 20 NPs.]

[Do you wish to contribute 1 NP to the construction of the medical tent? 0 / 150 NPs.]

[You have contributed 1 NP to the building’s construction.]

[Due to your first contribution towards a building, you have been awarded 5 NPs.]